GOING DIGITAL: INNOVATION IN ART, ARCHITECTURE, SCIENCE AND TECHNOLOGY

Event

Title:
GOING DIGITAL: INNOVATION IN ART, ARCHITECTURE, SCIENCE AND TECHNOLOGY
When:
Thu, 2. June 2016 - Mon, 6. June 2016
Where:
Belgrade,
Category:
Other-General

Description

 

GOING DIGITAL: 
INNOVATION IN ART, ARCHITECTURE, SCIENCE AND TECHNOLOGY

WEBSITE : http://www.strand.rs/goingdigital2016/

The theme of the conference is innovation and creativity in modern society, with the focus on art, architecture, technology, and science as being among the leading proponents of innovative change. Innovation has always been present in human endeavors to solve problems, organize community better, improve the quality of life, work more efficiently, and so on. However, the digital age has brought about unprecedented challenges as well as possibilities of innovation in all spheres of daily life, resulting in a growing need for inter-, multi- and trans-disciplinary approach in, art, architecture, science and technology. 

As Lucas Dietrich explained in the preface of 60: Innovators Shaping Our Creative Future “…The future of innovation is no longer in the hands of the scientist, artist or designer working alone in a lab, loft or studio… It is a creative, collective, humanist enterprise that seeks to find new solutions to the problems of our planet and its future.” More and more, we are seeing the blurring of boundaries between art and science, architecture and computational design, physical and virtual spaces and selves, fiction and reality, all due to the development of new media technologies and innovations they introduce in modern society. Thus, Warren Steinkraus identifies five types of artistic innovation: “the exploration of new technique or materials deriving from technology; the inclusion of ‘incidental novelties’ or doing something new with something old; the application of self-imposed rules for creation; radical departure from tradition; and finally a creative advance within a tradition of such magnitude that it transcends the four previous categories.” These types or principles of innovation also apply to other fields, giving rise to new, hybrid or liminal disciplines in both sciences and humanities.

CONFERENCE TOPICS

We invite the submission of original papers related to (but not limited) to the following Topics:

• New Media Arts, Computational Design and Architecture 
• Creative Space: Interior, Green Space, Built World/ Street World, Augmented Space 
• Living Architecture 
• Cyber Space/ Cyber Art/ Cyber Culture Studies 
• Virtual and Augmented Reality in Art and Architecture 
• ICT Innovation/ Enhanced User Experience 
• Globalization and New Media 
• Rethinking the “New” in "New Media"/ Remedialization 
• Neuroscience and/ in Art 
• Innovation and Creativity in AI and AL 
• Trans- and Posthumanism in Art 
• Fashion and New Media Technologies 
• Advertizing in the Digital Age 
• Philosophy and Theory of New Media

The call is addressed to researchers and professionals in the following fields: art (visual art, applied art, performance art, new media art, biogenetic and transgenic art), photography, graphic design, fashion, and advertizing; architecture (green architecture, sustainable architecture, wet architecture, digital architectural design, smart interior design); emerging communication and information technologies (ICT), AI research, neuroscience, and biotechnology; culture studies, theory of art, philosophy, and communication studies. We invite the submission of original papers related to (but not limited to) the following topics.

SCHEDULE

2-3 June 2016 #Conference
4-6 June 2016 #Workshop

WORKSHOP "PARAMETRIC DESIGN WITH GRASSHOPPER"

As part of the Conference an Introductory Grasshopper Workshop will be held by tutor Andrea Graziano, architect and computational designer, Co-de-iT member & Co-founder

The workshop will explore the use of Grasshopper, plug-in for Rhinoceros, to provide participants the fundamentals of parametric design to support their design explorations. "Parametric Design with GRASSHOPPER" is a basic Grasshopper workshop that will focus on how its nature as an information processor and how it can be used in order to manipulate data and to inform geometry from the very simple up to more complex ones. The modeling of parametric surfaces and geometries (Nurbs or Mesh) requires an understanding and manipulation of information and data structures in order to define the entire design process from design to production. The aim is to give an understanding of information and data articultion as already a spatial and architectural operation. Participants will learn to define algorithmical procedures to develop parametric data structures to inform their own 'data-driven' geometries and how to prepare the models for 3D printing process.

The deadline for registration is 27 May 2016. 
To register and contact please see
http://www.strand.rs/goingdigital2016/This email address is being protected from spambots. You need JavaScript enabled to view it.

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Venue

Location:
Belgrade